I'm Danny Yeo! Thanks for checking out my Portfolio!A passionate character/story driven artist from Australia that loves working on collaborative projects, and retro media. I take great care in my work and I'm always looking for ways to improve my craft.I've been working as a freelance illustrator for 4 years and I've been part of production pipelines just as long. (Both self directed and reporting to leads)

Advanced Diploma
(Game Art & Animation) 2024-2025
Certificate III
(Game Art Foundations) 2023
Academy of Interactive Entertainment
(Adelaide Campus)


WORKED ON/CURRENTLY WORKING ON:

A Town Called Solitude in Undead Peril

AIE Second Year Final ProductionJULY - DEC 2025Isometric, Multi-Player, Twinstick, Beat-Em-UpDOWNLOAD PAGEPhotoshop, Blender, Maya, Substance Painter, Unreal Engine 5Concept + Char Artist
Promo Material Designer
Ranger Playable Character
- Design
- Model
- Textures
- Rig
- Animations
Enemy Character ConceptsDue to programming time constraints we needed to cut the Large Enemy and Boss (Which were going to be done by me) but they got to appear in the Cutscenes.I'm really happy with how Edgar turned out and how cohesive the game looks, as I did a lot of assisting with the character designs of the game.

Bewitchery

AIE First Year Production 2024OCT - DEC 2024Visual Novel, Potion CraftingDOWNLOAD PAGEPhotoshop, Blender, Maya, Substance Painter, Unreal Engine 5Concept + Char Artist
UI Artist
Protagonist Character
- Design
- Model
- Textures
- Rig
- Animations
NPCS
- (Frog) Animations
- (Goblin + Cat) Model Stylistic Revisions
UI Assets
- Title Logo
- Recipe Book Graphic
- Dialogue Box
- In-Game Credits
I admit that my understanding of what makes good deforming topology at the time was semi-lacking, especially around the elbows and face, which definitely shows up in the animations. There were also some rig errors that I didn't have time to fix.I'm confident now (especially after refining my Character Pipeline more) that I could tackle this style of character in 3D way more efficiently.

Plundered Paradise - Personal Project

SEPT 2025-PRESENT
Third-Person, Adventure, Retro
COLLABORATIVE PARTNERLead Creative
Artist/Programmer/Game Designer/Writer
Photoshop, Clip Studio Paint, Blender, GodotProject to learn the entire Video Game pipeline in all aspects.While creating pitches for our 2025 AIE production I found myself really wanting to expand on the one I had created, my partner also really enjoyed the idea and so we've been planning it's creation in our spare time.We're currently working on the Game Bible and I'm building the game prototype.The central gameplay idea is revolving around using a Fishing Rod for traversal, and the "battles" will be Simon Says style button events involving the fishing rod in humorous ways.