


I'm Danny Yeo! Thanks for checking out my Portfolio!A passionate character/story driven artist from Australia that loves working on collaborative projects, and retro media. I take great care in my work and I'm always looking for ways to improve my craft.I've been working as a freelance illustrator for 4 years and I've been part of production pipelines just as long. (Both self directed and reporting to leads)
Advanced Diploma
(Game Art & Animation) 2024-2025Certificate III
(Game Art Foundations) 2023Academy of Interactive Entertainment
(Adelaide Campus)
WORKED ON/CURRENTLY WORKING ON:



(AIE) Character concept art

(AIE) chest final concept

(AIE) chest assignment concepts

(AIE) ENVIRONMENT CONCEPT ART

(AIE) Sword Concepts

(AIE) GUI CONCEPTS

ABSOLVED (game) MAIN MENU MOCKUP

ABSOLVED MOCKUP 1

ABSOLVED MOCKUP 2

ABSOLVED MOCKUP 3

ABSOLVED MAIN CAST DESIGNS

ABSOLVED EXTRA DESIGNS

ABSOLVED CHARACTER EXPLORATIONS 1

ABSOLVED CHARACTER EXPLORATIONS 2

AIE Second Year Final ProductionJULY - DEC 2025Isometric, Multi-Player, Twinstick, Beat-Em-UpDOWNLOAD PAGEPhotoshop, Blender, Maya, Substance Painter, Unreal Engine 5Concept + Char Artist
Promo Material DesignerRanger Playable Character
- Design
- Model
- Textures
- Rig
- AnimationsEnemy Character ConceptsDue to programming time constraints we needed to cut the Large Enemy and Boss (Which were going to be done by me) but they got to appear in the Cutscenes.I'm really happy with how Edgar turned out and how cohesive the game looks, as I did a lot of assisting with the character designs of the game.
AIE First Year Production 2024OCT - DEC 2024Visual Novel, Potion CraftingDOWNLOAD PAGEPhotoshop, Blender, Maya, Substance Painter, Unreal Engine 5Concept + Char Artist
UI ArtistProtagonist Character
- Design
- Model
- Textures
- Rig
- AnimationsNPCS
- (Frog) Animations
- (Goblin + Cat) Model Stylistic RevisionsUI Assets
- Title Logo
- Recipe Book Graphic
- Dialogue Box
- In-Game CreditsI admit that my understanding of what makes good deforming topology at the time was semi-lacking, especially around the elbows and face, which definitely shows up in the animations. There were also some rig errors that I didn't have time to fix.I'm confident now (especially after refining my Character Pipeline more) that I could tackle this style of character in 3D way more efficiently.
SEPT 2025-PRESENT
Third-Person, Adventure, RetroCOLLABORATIVE PARTNERLead Creative
Artist/Programmer/Game Designer/WriterPhotoshop, Clip Studio Paint, Blender, GodotProject to learn the entire Video Game pipeline in all aspects.While creating pitches for our 2025 AIE production I found myself really wanting to expand on the one I had created, my partner also really enjoyed the idea and so we've been planning it's creation in our spare time.We're currently working on the Game Bible and I'm building the game prototype.The central gameplay idea is revolving around using a Fishing Rod for traversal, and the "battles" will be Simon Says style button events involving the fishing rod in humorous ways.


DAISUKE JIGEN (UE5)

(AIE) RANGER MODEL (UE5)

(AIE) ESTER MODEL (UE5)

3D STOVE

REPLIIKU STYLE JADE MODEL (UNITY)

WIP animation character

ENVIRONMENT year 2 (aie) (UE5)

BLENDER LIGHTING TEST

ENVIRONMENT YEAR 1 (AIE) (UE5)

VRISKAGRAM 1 (blender)

VRISKAGRAM 2

VRISKAGRAM 3

VRISKAGRAM 4

MAGE RENDERS (AIE) (MARMOSET)

(AIE) FINAL BOX MODEL

ROXY MODEL (blender)
